Wii Fit | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Wii Games, Wii Fit |
Platform(s) | Wii |
Release date(s) | JP December 1, 2007 EU April 25, 2008 AUS May 8, 2008 NA May 19, 2008 KO December 6, 2008 TW December 27, 2008 |
Genre(s) | Fitness |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote, Wii Remote + Nunchuk, Wii Balance Board |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Wii Fit (Wiiフィット) is a fitness video game developed by Nintendo for the Wii. The game introduced the Wii Balance Board, which the game uses to measure the player's weight and posture as they stand on it during exercise. Matsunaga described the game as a "way to help get families exercising together", and features a wide variety of exercises such as yoga, strength training, aerobics, and balance games. It has proven so successful at creating entertaining exercise, that it has been adopted by health clubs, nursing homes and even used for professional physiotherapy rehabilitation.
No emulation is provided for the Wii Balance Board; this title requires a real Wii Balance Board to function.
The Wii Balance Board tends to disconnect after a while. This can be avoided by turning off Wiimote Speaker Data, or by using Bluetooth Passthrough. See issue 9188.
Mii faces and the graph are missing in the Wii Fit Plus Channel's banner and overview on the system menu. Disable Store EFB Copies to Texture Only on both the channel and the main game to fix this (both of them generate the images). Refer issue 11858.
The Japanese version of Wii Fit (Both vanilla and Revision 1) requires players to sync the Balance Board before moving on to the proper tutorial, but in Dolphin the game instantly disconnects the Balance Board during that particular sync ("Wii Remote 5 disconnected by emulated software"), making the JP version effectively unplayable unless the player continues on a savefile they exported from a Wii or Wii U.
The NA, PAL, and Republic of China versions do not request syncing before the initial Body Test several minutes into the proper tutorial, and are not affected by this.
A lot of minigames hang on a white screen after showing a dozen "Invalid read" errors if Store EFB Copies to Texture Only is disabled to. (Tested on 5.0-13178 and 5.0-13452). Disabling dual-core helps with some of these. This has been fixed by 5.0-13714.
The game will ask you to install a Wii Fit Channel on the Wii Menu at some point. You can go through the process and it will install and return to the game successfully. The system menu will not actually have the Wii Fit Channel, though. Fixed by 5.0-1837.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Wii Fit since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-8400 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Perfect | JMC47 |
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